詳細書目資料

資料來源: Google Book
38
0
0
0

Gaming sexism [electronic resource] : gender and identity in the era of casual video games / Amanda C. Cote.

  • 作者: Cote, Amanda C.
  • 出版: New York : New York University Press c2020.
  • 主題: Gender identity. , Identity (Psychology) , Video games--Social aspects.
  • 版本:1st ed.
  • ISBN: 9781479802210 (electronic bk.) 、 1479802212 (electronic bk.)
  • URL: 電子書(校內)
    電子書(校外)
  • 一般註:Includes bibliographical references and index. Frontmatter -- Contents -- Introduction Diversification and Resistance in Gaming's Casualized Era -- 1 Core and the Video Game Industry -- 2 Tits, Tokenism, and Trash- Talk -- 3 Girly Games and Girl Gamers -- 4 Already Core -- 5 Strategies for Play -- 6 In the Aftermath -- Conclusion The Battle Continues -- Acknowledgments -- Appendix Research Methods -- Gameography -- Notes -- Bibliography -- Index -- About the Author. 114年度臺灣學術電子書暨資料庫聯盟採購
  • 語文註:In English.
  • 讀者標籤:
  • 引用連結:
  • 系統號: 000325259 | 機讀編目格式

館藏資訊

Interviews with female gamers about structural sexism across the gaming landscape When the Nintendo Wii was released in 2006, it ushered forward a new era of casual gaming in which video games appealed to not just the stereotypical hardcore male gamer, but also to a much broader, more diverse audience. However, the GamerGate controversy six years later, and other similar public incidents since, laid bare the internalized misogyny and gender stereotypes in the gaming community. Today, even as women make up nearly half of all gamers, sexist assumptions about the what and how of women’s gaming are more actively enforced. In Gaming Sexism, Amanda C. Cote explores the video game industry and its players to explain this contradiction, how it affects female gamers, and what it means in terms of power and gender equality. Across in-depth interviews with women-identified gamers, Cote delves into the conflict between diversification and resistance to understand their impact on gaming, both casual and “core” alike. From video game magazines to male reactions to female opponents, she explores the shifting expectations about who gamers are, perceived changes in gaming spaces, and the experiences of female gamers amidst this gendered turmoil. While Cote reveals extensive, persistent problems in gaming spaces, she also emphasizes the power of this motivated, marginalized audience, and draws on their experiences to explore how structural inequalities in gaming spaces can be overcome. Gaming Sexism is a well-timed investigation of equality, power, and control over the future of technology.

資料來源: Google Book
延伸查詢 Google Books Amazon
回到最上